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BeamWithHinges3d Class Reference

#include <BeamWithHinges3d.h>

Inheritance diagram for BeamWithHinges3d::

Element DomainComponent TaggedObject MovableObject List of all members.

Public Methods

 BeamWithHinges3d ()
 BeamWithHinges3d (int tag, int nodeI, int nodeJ, double E, double Iz, double Iy, double A, double G, double J, double alpha, SectionForceDeformation &sectionRefI, double hingeIlen, SectionForceDeformation &sectionRefJ, double hingeJlen, CrdTransf3d &coordTrans, double shearL=1.0, double massDensPerUnitLength=0.0, int max=1, double tol=1.0e-10)
 BeamWithHinges3d (int tag, int nodeI, int nodeJ, double E, double Iz, double Iy, double A, double G, double J, double alpha, SectionForceDeformation &sectionRefI, double hingeIlen, SectionForceDeformation &sectionRefJ, double hingeJlen, CrdTransf3d &coordTrans, const Vector &distLoad, double shearL=1.0, double massDensPerUnitLength=0.0, int max=1, double tol=1.0e-10)
 ~BeamWithHinges3d ()
int getNumExternalNodes (void) const
 methods dealing with nodes and number of external dof. More...

const IDgetExternalNodes (void)
int getNumDOF (void)
void setDomain (Domain *theDomain)
int commitState (void)
 methods dealing with committed state and update. More...

int revertToLastCommit (void)
int revertToStart (void)
const MatrixgetTangentStiff (void)
 damping and mass matrices. More...

const MatrixgetSecantStiff (void)
const MatrixgetDamp (void)
const MatrixgetMass (void)
void zeroLoad (void)
 methods for returning and applying loads. More...

int addLoad (const Vector &moreLoad)
int addInertiaLoadToUnbalance (const Vector &accel)
const VectorgetResistingForce (void)
const VectorgetResistingForceIncInertia (void)
int sendSelf (int commitTag, Channel &theChannel)
int recvSelf (int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker)
Response* setResponse (char **argv, int argc, Information &info)
 method for obtaining information specific to an element. More...

int getResponse (int responseID, Information &info)
int setParameter (char **argv, int argc, Information &info)
 methods for sensitivity studies. More...

int updateParameter (int parameterID, Information &info)
void Print (ostream &s, int flag=0)
int displaySelf (Renderer &theViewer, int displayMode, float fact)
 Method for visualisation, default does nothing. More...


Constructor & Destructor Documentation

BeamWithHinges3d::BeamWithHinges3d ( void )
 

Definition at line 58 of file BeamWithHinges3d.cpp.

BeamWithHinges3d::BeamWithHinges3d ( int tag,
int nodeI,
int nodeJ,
double E,
double Iz,
double Iy,
double A,
double G,
double J,
double alpha,
SectionForceDeformation & sectionRefI,
double hingeIlen,
SectionForceDeformation & sectionRefJ,
double hingeJlen,
CrdTransf3d & coordTrans,
double shearL = 1.0,
double massDensPerUnitLength = 0.0,
int max = 1,
double tol = 1.0e-10 )
 

Definition at line 80 of file BeamWithHinges3d.cpp.

BeamWithHinges3d::BeamWithHinges3d ( int tag,
int nodeI,
int nodeJ,
double E,
double Iz,
double Iy,
double A,
double G,
double J,
double alpha,
SectionForceDeformation & sectionRefI,
double hingeIlen,
SectionForceDeformation & sectionRefJ,
double hingeJlen,
CrdTransf3d & coordTrans,
const Vector & distLoad,
double shearL = 1.0,
double massDensPerUnitLength = 0.0,
int max = 1,
double tol = 1.0e-10 )
 

Definition at line 164 of file BeamWithHinges3d.cpp.

BeamWithHinges3d::~BeamWithHinges3d ( void )
 

Definition at line 249 of file BeamWithHinges3d.cpp.


Member Function Documentation

void BeamWithHinges3d::Print ( ostream & s,
int flag = 0 ) [virtual]
 

A pure virtual function. The component is to output itself to the output stream {s}. The integer {flag} can be used to select just what should be output, by default is passed.

Reimplemented from TaggedObject.

Definition at line 804 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::addInertiaLoadToUnbalance ( const Vector & accel ) [virtual]
 

Reimplemented from Element.

Definition at line 447 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::addLoad ( const Vector & moreLoad ) [virtual]
 

Reimplemented from Element.

Definition at line 432 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::commitState ( void ) [virtual]
 

methods dealing with committed state and update.

Reimplemented from Element.

Definition at line 322 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::displaySelf ( Renderer & theViewer,
int displayMode,
float fact ) [virtual]
 

Method for visualisation, default does nothing.

Reimplemented from DomainComponent.

Definition at line 1477 of file BeamWithHinges3d.cpp.

const Matrix & BeamWithHinges3d::getDamp ( void ) [virtual]
 

To return the damping matrix. The element is to compute its damping matrix based on the original location of the nodes and the current trial response quantities at the nodes.

Reimplemented from Element.

Definition at line 412 of file BeamWithHinges3d.cpp.

const ID & BeamWithHinges3d::getExternalNodes ( void ) [virtual]
 

To return an ID containing the tags of the external nodes for the element.

Reimplemented from Element.

Definition at line 269 of file BeamWithHinges3d.cpp.

const Matrix & BeamWithHinges3d::getMass ( void ) [virtual]
 

To return the mass matrix. The element is to compute its mass matrix based on the original location of the nodes and the current trial response quantities at the nodes.

Reimplemented from Element.

Definition at line 418 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::getNumDOF ( void ) [virtual]
 

To return the number of dof associated with the element. This should equal the sum of the dofs at each of the external nodes. To ensure this, each subclass can overwrite the DomainComponent classes {setDomain()} method.

Reimplemented from Element.

Definition at line 275 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::getNumExternalNodes ( void ) const [virtual]
 

methods dealing with nodes and number of external dof.

Reimplemented from Element.

Definition at line 263 of file BeamWithHinges3d.cpp.

const Vector & BeamWithHinges3d::getResistingForce ( void ) [virtual]
 

Reimplemented from Element.

Definition at line 467 of file BeamWithHinges3d.cpp.

Referenced by getResistingForceIncInertia().

const Vector & BeamWithHinges3d::getResistingForceIncInertia ( void ) [virtual]
 

Reimplemented from Element.

Definition at line 478 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::getResponse ( int responseID,
Information & info ) [virtual]
 

Reimplemented from Element.

Definition at line 1405 of file BeamWithHinges3d.cpp.

const Matrix & BeamWithHinges3d::getSecantStiff ( void ) [virtual]
 

To return the elements secant stiffness matrix. The element is to compute its stiffness matrix based on the original location of the nodes and the current trial displacement at the nodes. THIS SECANT MAY BE REMOVED.

Reimplemented from Element.

Definition at line 406 of file BeamWithHinges3d.cpp.

const Matrix & BeamWithHinges3d::getTangentStiff ( void ) [virtual]
 

damping and mass matrices.

Reimplemented from Element.

Definition at line 399 of file BeamWithHinges3d.cpp.

Referenced by getSecantStiff().

int BeamWithHinges3d::recvSelf ( int commitTag,
Channel & theChannel,
FEM_ObjectBroker & theBroker ) [virtual]
 

This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to receive the data needed to be able to recreate itself in the new process after it has been sent through {theChannel}. If the object is an aggregation containing other objects, new objects of the correct type can be constructed using {theBroker}. To return if successful or a if not.

Reimplemented from MovableObject.

Definition at line 621 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::revertToLastCommit ( void ) [virtual]
 

The element is to set it's current state to the last committed state. To return if sucessfull, a negative number if not.

Reimplemented from Element.

Definition at line 342 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::revertToStart ( void ) [virtual]
 

The element is to set it's current state to the state it was at before the analysis started. To return if sucessfull, a negative number if not.

Reimplemented from Element.

Definition at line 372 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::sendSelf ( int commitTag,
Channel & theChannel ) [virtual]
 

This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to send the data needed to be able to reproduce that object in a remote process. The object uses the methods provided by {theChannel} object to send the data to another channel at the remote actor, the address of the channel is set before this method is called. An object of similar type at the remote actor is invoked with a {receiveSelf()} to receive the data. Returns if successful (successful in that the data got to the channel), or a if no data was sent.

Reimplemented from MovableObject.

Definition at line 499 of file BeamWithHinges3d.cpp.

void BeamWithHinges3d::setDomain ( Domain * theDomain ) [virtual]
 

Sets the encompassing domain of the component to that given by {theDomain}. This method is invoked by {theDomain} when the component is being added to the domain, in an {addDomain..} invocation (see interface for Domain).

Reimplemented from DomainComponent.

Definition at line 281 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::setParameter ( char ** argv,
int argc,
Information & info ) [virtual]
 

methods for sensitivity studies.

Reimplemented from DomainComponent.

Definition at line 1499 of file BeamWithHinges3d.cpp.

Response * BeamWithHinges3d::setResponse ( char ** argv,
int argc,
Information & info ) [virtual]
 

method for obtaining information specific to an element.

Reimplemented from Element.

Definition at line 1370 of file BeamWithHinges3d.cpp.

int BeamWithHinges3d::updateParameter ( int parameterID,
Information & info ) [virtual]
 

Reimplemented from DomainComponent.

Definition at line 1559 of file BeamWithHinges3d.cpp.

void BeamWithHinges3d::zeroLoad ( void ) [virtual]
 

methods for returning and applying loads.

Reimplemented from Element.

Definition at line 426 of file BeamWithHinges3d.cpp.


The documentation for this class was generated from the following files:
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