| clearImage(void)=0 | Renderer | [pure virtual] |
| doneImage(void)=0 | Renderer | [pure virtual] |
| drawLine(const Vector &, const Vector &, float V1, float V2, int width=1, int style=1)=0 | Renderer | [pure virtual] |
| drawLine(const Vector &end1, const Vector &end2, const Vector &rgb1, const Vector &rgb2, int width=1, int style=1)=0 | Renderer | [pure virtual] |
| drawPoint(const Vector &, float V1, int width=1)=0 | Renderer | [pure virtual] |
| drawPoint(const Vector &, const Vector &rgb1, int width=1)=0 | Renderer | [pure virtual] |
| drawPolygon(const Matrix &points, const Vector &values)=0 | Renderer | [pure virtual] |
| drawPolygon(const Matrix &points, const Matrix &rgbValues)=0 | Renderer | [pure virtual] |
| drawText(const Vector &posGlobal, char *string, int length, char horizontalJustify= 'l', char verticalJustify= 'b')=0 | Renderer | [pure virtual] |
| drawVector(const Vector &position, const Vector &value, double factor) | Renderer | [virtual] |
| Renderer(ColorMap &theMap) | Renderer | |
| Renderer(const char *title, ColorMap &theMap) | Renderer | |
| saveImage(const char *imageName) | Renderer | [virtual] |
| saveImage(const char *title, const char *imageName) | Renderer | |
| setColorMap(ColorMap &theMap) | Renderer | |
| setFillMode(int)=0 | WindowRenderer | [pure virtual] |
| Renderer::setFillMode(const char *mode)=0 | Renderer | [pure virtual] |
| setPlaneDist(float, float)=0 | WindowRenderer | [pure virtual] |
| setPortWindow(float, float, float, float)=0 | WindowRenderer | [pure virtual] |
| setProjectionMode(int)=0 | WindowRenderer | [pure virtual] |
| Renderer::setProjectionMode(const char *mode)=0 | Renderer | [pure virtual] |
| setPRP(float u, float v, float n)=0 | WindowRenderer | [pure virtual] |
| setViewWindow(float, float, float, float)=0 | WindowRenderer | [pure virtual] |
| setVPN(float x, float y, float z)=0 | WindowRenderer | [pure virtual] |
| setVRP(float x, float y, float z)=0 | WindowRenderer | [pure virtual] |
| setVUP(float x, float y, float z)=0 | WindowRenderer | [pure virtual] |
| startImage(void)=0 | Renderer | [pure virtual] |
| theMap | Renderer | [protected] |
| WindowRenderer(int width, int height, ColorMap &theMap) | WindowRenderer | |
| ~Renderer() | Renderer | [virtual] |
| ~WindowRenderer() | WindowRenderer | [virtual] |