clearImage(void) | VrmlViewer | [virtual] |
doneImage(void) | VrmlViewer | [virtual] |
drawLine(const Vector &, const Vector &, float V1, float V2) | VrmlViewer | |
Renderer::drawLine(const Vector &, const Vector &, float V1, float V2, int width=1, int style=1)=0 | Renderer | [pure virtual] |
Renderer::drawLine(const Vector &end1, const Vector &end2, const Vector &rgb1, const Vector &rgb2, int width=1, int style=1)=0 | Renderer | [pure virtual] |
drawPoint(const Vector &, float V1, int width=1)=0 | Renderer | [pure virtual] |
drawPoint(const Vector &, const Vector &rgb1, int width=1)=0 | Renderer | [pure virtual] |
drawPolygon(const Matrix &points, const Vector &values)=0 | Renderer | [pure virtual] |
drawPolygon(const Matrix &points, const Matrix &rgbValues)=0 | Renderer | [pure virtual] |
drawText(const Vector &posGlobal, char *string, int length, char horizontalJustify= 'l', char verticalJustify= 'b')=0 | Renderer | [pure virtual] |
drawTriangle(const Vector &, const Vector &, const Vector &, float V1, float V2, float V3) | VrmlViewer | |
drawVector(const Vector &position, const Vector &value, double factor) | Renderer | [virtual] |
Renderer(ColorMap &theMap) | Renderer | |
Renderer(const char *title, ColorMap &theMap) | Renderer | |
saveImage(const char *imageName) | Renderer | [virtual] |
saveImage(const char *title, const char *imageName) | Renderer | |
setColorMap(ColorMap &theMap) | Renderer | |
setFillMode(int) | VrmlViewer | |
Renderer::setFillMode(const char *mode)=0 | Renderer | [pure virtual] |
setPlaneDist(float, float) | VrmlViewer | [virtual] |
setPortWindow(float, float, float, float) | VrmlViewer | [virtual] |
setProjectionMode(int) | VrmlViewer | |
Renderer::setProjectionMode(const char *mode)=0 | Renderer | [pure virtual] |
setPRP(float u, float v, float n) | VrmlViewer | [virtual] |
setViewWindow(float, float, float, float) | VrmlViewer | [virtual] |
setVPN(float x, float y, float z) | VrmlViewer | [virtual] |
setVRP(float x, float y, float z) | VrmlViewer | [virtual] |
setVUP(float x, float y, float z) | VrmlViewer | [virtual] |
startImage(void)=0 | Renderer | [pure virtual] |
VrmlViewer(char *fileName, Domain &theDomain, ColorMap &theMap) | VrmlViewer | |
~Renderer() | Renderer | [virtual] |
~VrmlViewer() | VrmlViewer | |