WindowRenderer.hGo to the documentation of this file.00001 /* ****************************************************************** ** 00002 ** OpenSees - Open System for Earthquake Engineering Simulation ** 00003 ** Pacific Earthquake Engineering Research Center ** 00004 ** ** 00005 ** ** 00006 ** (C) Copyright 1999, The Regents of the University of California ** 00007 ** All Rights Reserved. ** 00008 ** ** 00009 ** Commercial use of this program without express permission of the ** 00010 ** University of California, Berkeley, is strictly prohibited. See ** 00011 ** file 'COPYRIGHT' in main directory for information on usage and ** 00012 ** redistribution, and for a DISCLAIMER OF ALL WARRANTIES. ** 00013 ** ** 00014 ** Developed by: ** 00015 ** Frank McKenna (fmckenna@ce.berkeley.edu) ** 00016 ** Gregory L. Fenves (fenves@ce.berkeley.edu) ** 00017 ** Filip C. Filippou (filippou@ce.berkeley.edu) ** 00018 ** ** 00019 ** ****************************************************************** */ 00020 00021 // $Revision: 1.1.1.1 $ 00022 // $Date: 2000/09/15 08:23:27 $ 00023 // $Source: /usr/local/cvs/OpenSees/SRC/renderer/WindowRenderer.h,v $ 00024 00025 00026 // File: ~/renderer/WindowRenderer.h 00027 // 00028 // Written: fmk 00029 // Created: 10/98 00030 // Revision: A 00031 // 00032 // Description: This file contains the class definition for WindowRenderer. 00033 // WindowRenderer is an abstract base class. An WindowRenderer object is used 00034 // to create an image of the domain. 00035 // 00036 // What: "@(#) WindowRenderer.h, revA" 00037 00038 #ifndef WindowRenderer_h 00039 #define WindowRenderer_h 00040 00041 #include <Renderer.h> 00042 00043 class WindowRenderer : public Renderer 00044 { 00045 public: 00046 WindowRenderer(int width, int height, 00047 ColorMap &theMap); 00048 00049 virtual ~WindowRenderer(); 00050 00051 // 00052 // the following are for setting up the vieing system 00053 // 00054 00055 // the following are in world coordinates & define view coord system 00056 virtual int setVRP(float x, float y, float z) =0; // point on view plane 00057 virtual int setVPN(float x, float y, float z) =0; // view plane normal 00058 virtual int setVUP(float x, float y, float z) =0; // view-up vector 00059 00060 // the following are in view coordinates 00061 virtual int setViewWindow(float, float, float, float) =0; // view bounds 00062 // umin, umax, vmin, vmax 00063 00064 virtual int setPlaneDist(float, float) =0; // location of 00065 // near and far clipping planes 00066 00067 virtual int setProjectionMode(int) =0; // 00068 virtual int setFillMode(int) =0; // 1 = wire, otherwise fill 00069 00070 virtual int setPRP(float u, float v, float n) =0; // eye location if 00071 // perspective, dirn to +ViewPlane if parallel 00072 00073 // the following are in normalized coordinates 00074 virtual int setPortWindow(float, float, float, float) =0; // view port 00075 // left, right, bottom, top [-1,1,-1,1] 00076 00077 protected: 00078 00079 private: 00080 } ; 00081 00082 #endif 00083 00084 00085 00086 |