VrmlViewer.hGo to the documentation of this file.00001 /* ****************************************************************** ** 00002 ** OpenSees - Open System for Earthquake Engineering Simulation ** 00003 ** Pacific Earthquake Engineering Research Center ** 00004 ** ** 00005 ** ** 00006 ** (C) Copyright 1999, The Regents of the University of California ** 00007 ** All Rights Reserved. ** 00008 ** ** 00009 ** Commercial use of this program without express permission of the ** 00010 ** University of California, Berkeley, is strictly prohibited. See ** 00011 ** file 'COPYRIGHT' in main directory for information on usage and ** 00012 ** redistribution, and for a DISCLAIMER OF ALL WARRANTIES. ** 00013 ** ** 00014 ** Developed by: ** 00015 ** Frank McKenna (fmckenna@ce.berkeley.edu) ** 00016 ** Gregory L. Fenves (fenves@ce.berkeley.edu) ** 00017 ** Filip C. Filippou (filippou@ce.berkeley.edu) ** 00018 ** ** 00019 ** ****************************************************************** */ 00020 00021 // $Revision: 1.2 $ 00022 // $Date: 2003/02/18 23:38:04 $ 00023 // $Source: /usr/local/cvs/OpenSees/SRC/renderer/VrmlViewer.h,v $ 00024 00025 00026 // File: ~/graphics/VrmlViewer.h 00027 // 00028 // Written: fmk 00029 // Created: 1/99 00030 // Revision: A 00031 // 00032 // Description: This file contains the class definition for VrmlViewer. 00033 // A VrmlViewer object is used to create an image of the domain, this image is 00034 // stored in a file. The language used to store the image is VRML. 00035 // 00036 // What: "@(#) VrmlViewer.h, revA" 00037 00038 #ifndef VrmlViewer_h 00039 #define VrmlViewer_h 00040 00041 #include <Renderer.h> 00042 #include <fstream> 00043 using std::fstream; 00044 00045 class ColorMap; 00046 class Domain; 00047 00048 class VrmlViewer : public Renderer 00049 { 00050 public: 00051 VrmlViewer(char *fileName, Domain &theDomain, ColorMap &theMap); 00052 00053 ~VrmlViewer(); 00054 00055 int clearImage(void); 00056 int doneImage(void); 00057 00058 int drawLine(const Vector &, const Vector &, 00059 float V1, float V2); 00060 00061 int drawTriangle(const Vector &, const Vector &, const Vector &, 00062 float V1, float V2, float V3); 00063 00064 00065 int setVRP(float x, float y, float z); // point on view plane 00066 int setVPN(float x, float y, float z); // view plane normal 00067 int setVUP(float x, float y, float z); // view-up vector 00068 00069 // the following are in view coordinates 00070 int setViewWindow(float, float, float, float); // view bounds 00071 // umin, umax, vmin, vmax 00072 00073 int setPlaneDist(float, float); // location of 00074 // near and far clipping planes 00075 00076 int setProjectionMode(int); // 00077 int setFillMode(int); // 1 = wire, otherwise fill 00078 00079 int setPRP(float u, float v, float n); // eye location if 00080 // perspective, dirn to +ViewPlane if parallel 00081 00082 // the following are in normalized coordinates 00083 int setPortWindow(float, float, float, float); // view port 00084 // left, right, bottom, top [-1,1,-1,1] 00085 00086 00087 protected: 00088 00089 private: 00090 fstream *vrmlFile; 00091 char vrmlFileName[50]; 00092 ColorMap *theMap; 00093 }; 00094 00095 #endif 00096 |