VertexIter.cppGo to the documentation of this file.00001 /* ****************************************************************** ** 00002 ** OpenSees - Open System for Earthquake Engineering Simulation ** 00003 ** Pacific Earthquake Engineering Research Center ** 00004 ** ** 00005 ** ** 00006 ** (C) Copyright 1999, The Regents of the University of California ** 00007 ** All Rights Reserved. ** 00008 ** ** 00009 ** Commercial use of this program without express permission of the ** 00010 ** University of California, Berkeley, is strictly prohibited. See ** 00011 ** file 'COPYRIGHT' in main directory for information on usage and ** 00012 ** redistribution, and for a DISCLAIMER OF ALL WARRANTIES. ** 00013 ** ** 00014 ** Developed by: ** 00015 ** Frank McKenna (fmckenna@ce.berkeley.edu) ** 00016 ** Gregory L. Fenves (fenves@ce.berkeley.edu) ** 00017 ** Filip C. Filippou (filippou@ce.berkeley.edu) ** 00018 ** ** 00019 ** ****************************************************************** */ 00020 00021 // $Revision: 1.1.1.1 $ 00022 // $Date: 2000/09/15 08:23:21 $ 00023 // $Source: /usr/local/cvs/OpenSees/SRC/graph/graph/VertexIter.cpp,v $ 00024 00025 00026 // File: ~/OOP/graph/graph/VertexIter.C 00027 // 00028 // Written: fmk 00029 // Created: Fri Sep 20 15:27:47: 1996 00030 // Revision: A 00031 // 00032 // Description: This file contains the method definitions for class 00033 // VertexIter. VertexIter is a class for iterating through the 00034 // vertices of a graph. 00035 00036 #include "VertexIter.h" 00037 #include <Graph.h> 00038 #include <Vertex.h> 00039 #include <TaggedObjectIter.h> 00040 #include <TaggedObjectStorage.h> 00041 00042 00043 // VertexIter(): 00044 // constructor that takes the model, just the basic iter 00045 VertexIter::VertexIter(TaggedObjectStorage *theStorage) 00046 :myIter(theStorage->getComponents()) 00047 { 00048 } 00049 00050 00051 VertexIter::~VertexIter() 00052 { 00053 } 00054 00055 void 00056 VertexIter::reset(void) 00057 { 00058 myIter.reset(); 00059 } 00060 00061 Vertex * 00062 VertexIter::operator()(void) 00063 { 00064 // check if we still have elements in the model 00065 // if not return 0, indicating we are done 00066 TaggedObject *theComponent = myIter(); 00067 if (theComponent == 0) 00068 return 0; 00069 else { 00070 Vertex *result = (Vertex *)theComponent; 00071 return result; 00072 } 00073 } 00074 00075 00076 00077 |