ShadowSubdomainActor.cpp

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00001 /* ****************************************************************** **
00002 **    OpenSees - Open System for Earthquake Engineering Simulation    **
00003 **          Pacific Earthquake Engineering Research Center            **
00004 **                                                                    **
00005 **                                                                    **
00006 ** (C) Copyright 1999, The Regents of the University of California    **
00007 ** All Rights Reserved.                                               **
00008 **                                                                    **
00009 ** Commercial use of this program without express permission of the   **
00010 ** University of California, Berkeley, is strictly prohibited.  See   **
00011 ** file 'COPYRIGHT'  in main directory for information on usage and   **
00012 ** redistribution,  and for a DISCLAIMER OF ALL WARRANTIES.           **
00013 **                                                                    **
00014 ** Developed by:                                                      **
00015 **   Frank McKenna (fmckenna@ce.berkeley.edu)                         **
00016 **   Gregory L. Fenves (fenves@ce.berkeley.edu)                       **
00017 **   Filip C. Filippou (filippou@ce.berkeley.edu)                     **
00018 **                                                                    **
00019 ** ****************************************************************** */
00020                                                                         
00021 // $Revision: 1.2 $
00022 // $Date: 2003/02/14 23:01:02 $
00023 // $Source: /usr/local/cvs/OpenSees/SRC/domain/subdomain/ShadowSubdomainActor.cpp,v $
00024                                                                         
00025                                                                         
00026 // Written: fmk
00027 // Created: 12/96
00028 // Revision: A
00029 //
00030 // Purpose: This file contains the code for a node process. 
00031 // What: "@(#) ShadowSubdomainActor.C, revA"
00032 
00033 #include <ActorSubdomain.h>
00034 #include <FEM_ObjectBroker.h>
00035 #include <TCP_Socket.h>
00036 // #include <TCP_SocketNoDelay.h>
00037 #include <UDP_Socket.h>
00038 #include <SocketAddress.h>
00039 #include <Message.h>
00040 
00041 int main(int argv, char **argc)
00042 {
00043     int channelType = atoi(argc[1]);
00044     
00045 
00046     //
00047     // create a channel
00048     //
00049     
00050     Channel *theChannel = 0;
00051     if (channelType == 1) {
00052         char *machine = argc[2];        
00053         int port = atoi(argc[3]);       
00054         theChannel = new TCP_Socket(port,machine);
00055     }
00056     //    else if (channelType == 2) {
00057     //  char *machine = argc[2];        
00058     //  int port = atoi(argc[3]);           
00059     //  theChannel = new UDP_Socket(port,machine);
00060     //    {    
00061     // else if (channelType == 3) {
00062     // char *machine = argc[2];         
00063     // int port = atoi(argc[3]);            
00064     // theChannel = new TCP_SocketNoDelay(port,machine);
00065     // }   
00066     else {
00067         opserr << "ACTOR PROCESS: ShadowSubdomainActor Exiting ";       
00068         opserr << "- invalid channel type " << channelType << endln;
00069         exit(-1);
00070     }
00071 
00072     if (theChannel == 0) {
00073         opserr << "ACTOR PROCESS: ShadowSubdomainActor Exiting ";       
00074         opserr << "- could not create the channel " << endln;
00075         exit(-1);
00076     }   
00077 
00078     //
00079     // create an object broker
00080     //
00081     
00082     FEM_ObjectBroker theObjectBroker;
00083 
00084     //
00085     // create the actor object and start it running
00086     //
00087     
00088     ActorSubdomain theActor(*theChannel,theObjectBroker);
00089     theActor.run();
00090 
00091     // exit normally
00092     opserr << "ShadowSubdomainActor:: ACTOR PROCESS EXITING\n\n";
00093     // opserr << theActor;
00094     exit(0);
00095 }
00096 
00097 

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