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00038 #include <Renderer.h>
00039 #include <ColorMap.h>
00040 #include <Domain.h>
00041
00042
00043 int Renderer::numRenderers(0);
00044 char **Renderer::theTitles =0;
00045 Renderer **Renderer::theRenderers =0;
00046
00047 Renderer::Renderer(ColorMap &_theMap)
00048 :theMap(&_theMap)
00049 {
00050
00051 }
00052
00053
00054 Renderer::Renderer(const char *title, ColorMap &_theMap)
00055 :theMap(&_theMap)
00056 {
00057 int loc = -1;
00058
00059
00060 for (int i=0; i<numRenderers; i++)
00061 if (theRenderers[i] == 0) {
00062 loc = i;
00063 i = numRenderers;
00064 }
00065
00066
00067 if (loc == -1) {
00068 Renderer **theNewRenderers = new Renderer *[numRenderers+1];
00069 char **theNewTitles = new char *[numRenderers+1];
00070
00071 for (int i=0; i<numRenderers; i++) {
00072 theNewRenderers[i] = theRenderers[i];
00073 theNewTitles[i] = theTitles[i];
00074 }
00075
00076 loc = numRenderers;
00077 numRenderers++;
00078
00079 if (theRenderers != 0)
00080 delete [] theRenderers;
00081 if (theTitles != 0)
00082 delete [] theTitles;
00083
00084 theRenderers = theNewRenderers;
00085 theTitles = theNewTitles;
00086 }
00087
00088
00089 theRenderers[loc] = this;
00090 char *titleCopy = new char [strlen(title)+1];
00091 strcpy(titleCopy, title);
00092 theTitles[loc] = titleCopy;
00093 }
00094
00095 Renderer::~Renderer()
00096 {
00097 for (int i=0; i<numRenderers; i++)
00098 if (theRenderers[i] == this) {
00099 theRenderers[i] = 0;
00100 delete [] (theTitles[i]);
00101 theTitles[i] = 0;
00102 }
00103 }
00104
00105 int
00106 Renderer::saveImage(const char *fileName)
00107 {
00108 opserr << "Renderer::saveImage - no default implementation provided\n";
00109 return 0;
00110 }
00111
00112
00113 int
00114 Renderer::saveImage(const char *rendererTitle, const char *fileName)
00115 {
00116 for (int i=0; i<numRenderers; i++)
00117 if (theRenderers[i] != 0)
00118 if (strcmp(rendererTitle, theTitles[i]) == 0)
00119 return theRenderers[i]->saveImage(fileName);
00120
00121 opserr << "Renderer::saveImage - no renderer with title: " << rendererTitle << " found\n";
00122 return 0;
00123 }
00124
00125 int
00126 Renderer::drawVector(const Vector &position, const Vector &value, double factor)
00127 {
00128 return 0;
00129 }
00130
00131
00132 void
00133 Renderer::setColorMap(ColorMap &map)
00134 {
00135 theMap = ↦
00136 }
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