Block3D.h

Go to the documentation of this file.
00001 /* ****************************************************************** **
00002 **    OpenSees - Open System for Earthquake Engineering Simulation    **
00003 **          Pacific Earthquake Engineering Research Center            **
00004 **                                                                    **
00005 **                                                                    **
00006 ** (C) Copyright 1999, The Regents of the University of California    **
00007 ** All Rights Reserved.                                               **
00008 **                                                                    **
00009 ** Commercial use of this program without express permission of the   **
00010 ** University of California, Berkeley, is strictly prohibited.  See   **
00011 ** file 'COPYRIGHT'  in main directory for information on usage and   **
00012 ** redistribution,  and for a DISCLAIMER OF ALL WARRANTIES.           **
00013 **                                                                    **
00014 ** Developed by:                                                      **
00015 **   Frank McKenna (fmckenna@ce.berkeley.edu)                         **
00016 **   Gregory L. Fenves (fenves@ce.berkeley.edu)                       **
00017 **   Filip C. Filippou (filippou@ce.berkeley.edu)                     **
00018 **                                                                    **
00019 ** ****************************************************************** */
00020                                                                         
00021 // $Revision: 1.2 $
00022 // $Date: 2003/02/14 23:01:47 $
00023 // $Source: /usr/local/cvs/OpenSees/SRC/modelbuilder/tcl/Block3D.h,v $
00024                                                                         
00025 // Written: Ed Love
00026 // Created: 07/01
00027 //
00028 // Description: This file contains the implementation of Block3D.
00029 //
00030 // What: "@(#) Block3D.h, revA"
00031 
00032 #include <math.h>
00033 #include <Vector.h>
00034 #include <Matrix.h>
00035 #include <ID.h> 
00036 
00037 class Block3D {
00038 
00039  public:
00040 
00041   //constructor
00042   Block3D(int numx, int numy, int numz,
00043           const ID& nodeID, 
00044           const Matrix& coorArray);
00045 
00046   //destructor
00047   virtual ~Block3D();
00048 
00049   //generate node 
00050   const Vector &getNodalCoords(int i, int j, int k);
00051 
00052   //generate element
00053   const ID &getElementNodes(int i, int j, int k);
00054 
00055  protected:
00056 
00057  private:
00058 
00059   int nx; //number of elements x-direction
00060 
00061   int ny; //number of elements y-direction
00062 
00063   int nz; //number of elements z-direction
00064 
00065   double xl[3][27]; //block coordinates 
00066 
00067   Vector coor; //coordinates of a node
00068 
00069   ID element; //ID-array of an element
00070 
00071   //set up xl array
00072   void setUpXl(const ID &nodeID, const Matrix &coorArray);
00073   
00074   //transform to real coordiantes
00075   void transformNodalCoordinates();
00076 
00077   //shape functions
00078   void shape3d(double x1, 
00079                double x2, 
00080                double x3,
00081                double shape[27]);
00082 
00083 };

Generated on Mon Oct 23 15:05:23 2006 for OpenSees by doxygen 1.5.0