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NLBeamColumn3d Class Reference#include <NLBeamColumn3d.h>
Inheritance diagram for NLBeamColumn3d::
List of all members.
Public Methods |
| NLBeamColumn3d () |
| NLBeamColumn3d (int tag, int nodeI, int nodeJ, int numSections, SectionForceDeformation *sectionPtrs[], CrdTransf3d &coordTransf, double massDensPerUnitLength=0.0, int maxNumIters=1, double tolerance=1e-10) |
| ~NLBeamColumn3d () |
int | getNumExternalNodes (void) const |
| methods dealing with nodes and number of external dof. More...
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const ID& | getExternalNodes (void) |
int | getNumDOF (void) |
void | setDomain (Domain *theDomain) |
int | commitState (void) |
| methods dealing with committed state and update. More...
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int | revertToLastCommit (void) |
int | revertToStart (void) |
int | update (void) |
const Matrix& | getTangentStiff (void) |
| damping and mass matrices. More...
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const Matrix& | getSecantStiff (void) |
const Matrix& | getDamp (void) |
const Matrix& | getMass (void) |
void | zeroLoad (void) |
| methods for returning and applying loads. More...
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int | addLoad (const Vector &load) |
const Vector& | getResistingForce (void) |
const Vector& | getResistingForceIncInertia (void) |
bool | isSubdomain (void) |
int | sendSelf (int cTag, Channel &theChannel) |
int | recvSelf (int cTag, Channel &theChannel, FEM_ObjectBroker &theBroker) |
int | displaySelf (Renderer &theViewer, int displayMode, float fact) |
| Method for visualisation, default does nothing. More...
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void | Print (ostream &s, int flag=0) |
Response* | setResponse (char **argv, int argc, Information &eleInformation) |
| method for obtaining information specific to an element. More...
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int | getResponse (int responseID, Information &eleInformation) |
Friends |
ostream& | operator<< (ostream &s, NLBeamColumn3d &E) |
Constructor & Destructor Documentation
NLBeamColumn3d::NLBeamColumn3d (
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NLBeamColumn3d::NLBeamColumn3d (
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int tag,
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int nodeI,
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int nodeJ,
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int numSections,
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SectionForceDeformation * sectionPtrs[],
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CrdTransf3d & coordTransf,
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double massDensPerUnitLength = 0.0,
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int maxNumIters = 1,
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double tolerance = 1e-10 )
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NLBeamColumn3d::~NLBeamColumn3d (
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Member Function Documentation
void NLBeamColumn3d::Print (
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ostream & s,
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int flag = 0 ) [virtual]
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A pure virtual function. The component is to output itself to the output stream {s}. The integer {flag} can be used to select just what should be output, by default
is passed.
Reimplemented from TaggedObject.
Definition at line 1354 of file NLBeamColumn3d.cpp.
Referenced by operator<<().
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int NLBeamColumn3d::addLoad (
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const Vector & load ) [virtual]
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int NLBeamColumn3d::commitState (
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void ) [virtual]
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int NLBeamColumn3d::displaySelf (
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Renderer & theViewer,
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int displayMode,
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float fact ) [virtual]
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const Matrix & NLBeamColumn3d::getDamp (
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void ) [virtual]
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To return the damping matrix. The element is to compute its damping matrix based on the original location of the nodes and the current trial response quantities at the nodes.
Reimplemented from Element.
Definition at line 768 of file NLBeamColumn3d.cpp. |
const ID & NLBeamColumn3d::getExternalNodes (
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void ) [virtual]
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To return an ID containing the tags of the external nodes for the element.
Reimplemented from Element.
Definition at line 250 of file NLBeamColumn3d.cpp. |
const Matrix & NLBeamColumn3d::getMass (
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void ) [virtual]
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To return the mass matrix. The element is to compute its mass matrix based on the original location of the nodes and the current trial response quantities at the nodes.
Reimplemented from Element.
Definition at line 775 of file NLBeamColumn3d.cpp.
Referenced by getResistingForceIncInertia().
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int NLBeamColumn3d::getNumDOF (
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void ) [virtual]
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To return the number of dof associated with the element. This should equal the sum of the dofs at each of the external nodes. To ensure this, each subclass can overwrite the DomainComponent classes {setDomain()} method.
Reimplemented from Element.
Definition at line 257 of file NLBeamColumn3d.cpp. |
int NLBeamColumn3d::getNumExternalNodes (
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void ) const [virtual]
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const Vector & NLBeamColumn3d::getResistingForce (
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void ) [virtual]
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const Vector & NLBeamColumn3d::getResistingForceIncInertia (
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void ) [virtual]
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int NLBeamColumn3d::getResponse (
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int responseID,
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Information & eleInformation ) [virtual]
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const Matrix & NLBeamColumn3d::getSecantStiff (
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void ) [virtual]
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To return the elements secant stiffness matrix. The element is to compute its stiffness matrix based on the original location of the nodes and the current trial displacement at the nodes. THIS SECANT MAY BE REMOVED.
Reimplemented from Element.
Definition at line 761 of file NLBeamColumn3d.cpp. |
const Matrix & NLBeamColumn3d::getTangentStiff (
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void ) [virtual]
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bool NLBeamColumn3d::isSubdomain (
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void ) [virtual]
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The element is to return true if the element is of type (or subtype) Subdomain, else the element should return false. This base class implementation returns
.
Reimplemented from Element.
Definition at line 824 of file NLBeamColumn3d.cpp. |
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This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to receive the data needed to be able to recreate itself in the new process after it has been sent through {theChannel}. If the object is an aggregation containing other objects, new objects of the correct type can be constructed using {theBroker}. To return
if successful or a
if not.
Reimplemented from MovableObject.
Definition at line 968 of file NLBeamColumn3d.cpp. |
int NLBeamColumn3d::revertToLastCommit (
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void ) [virtual]
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The element is to set it's current state to the last committed state. To return
if sucessfull, a negative number if not.
Reimplemented from Element.
Definition at line 367 of file NLBeamColumn3d.cpp. |
int NLBeamColumn3d::revertToStart (
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void ) [virtual]
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The element is to set it's current state to the state it was at before the analysis started. To return
if sucessfull, a negative number if not.
Reimplemented from Element.
Definition at line 411 of file NLBeamColumn3d.cpp. |
int NLBeamColumn3d::sendSelf (
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int cTag,
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Channel & theChannel ) [virtual]
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This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to send the data needed to be able to reproduce that object in a remote process. The object uses the methods provided by {theChannel} object to send the data to another channel at the remote actor, the address of the channel is set before this method is called. An object of similar type at the remote actor is invoked with a {receiveSelf()} to receive the data. Returns
if successful (successful in that the data got to the channel), or a
if no data was sent.
Reimplemented from MovableObject.
Definition at line 830 of file NLBeamColumn3d.cpp. |
void NLBeamColumn3d::setDomain (
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Domain * theDomain ) [virtual]
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Sets the encompassing domain of the component to that given by {theDomain}. This method is invoked by {theDomain} when the component is being added to the domain, in an {addDomain..} invocation (see interface for Domain).
Reimplemented from DomainComponent.
Definition at line 263 of file NLBeamColumn3d.cpp. |
Response * NLBeamColumn3d::setResponse (
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char ** argv,
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int argc,
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Information & eleInformation ) [virtual]
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int NLBeamColumn3d::update (
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void ) [virtual]
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This method is invoked after the response quantities have been updated in the Domain, but not necessarily committed, e.g. during a non-linear Newton-Raphson solution algorithm. To return
if successful, a negative number if not. This base class implementation returns
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Reimplemented from Element.
Definition at line 503 of file NLBeamColumn3d.cpp.
Referenced by revertToLastCommit(), revertToStart(), and setDomain().
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void NLBeamColumn3d::zeroLoad (
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void ) [virtual]
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Friends And Related Function Documentation
ostream & operator<< (
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ostream & s,
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NLBeamColumn3d & E ) [friend]
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The documentation for this class was generated from the following files:
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