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LinearCrdTransf3d Class Reference#include <LinearCrdTransf3d.h>
Inheritance diagram for LinearCrdTransf3d::
List of all members.
Public Methods |
| LinearCrdTransf3d (int tag, const Vector &vecInLocXZPlane) |
| LinearCrdTransf3d (int tag, const Vector &vecInLocXZPlane, const Vector &rigJntOffsetI, const Vector &rigJntOffsetJ) |
| LinearCrdTransf3d () |
| ~LinearCrdTransf3d () |
int | initialize (Node *node1Pointer, Node *node2Pointer) |
int | update (void) |
double | getInitialLength (void) |
double | getDeformedLength (void) |
int | commitState (void) |
int | revertToLastCommit (void) |
int | revertToStart (void) |
const Vector& | getBasicTrialDisp (void) |
const Vector& | getBasicIncrDisp (void) |
const Vector& | getBasicIncrDeltaDisp (void) |
const Vector& | getGlobalResistingForce (const Vector &basicForce, const Vector &uniformLoad) |
const Matrix& | getGlobalStiffMatrix (const Matrix &basicStiff, const Vector &basicForce) |
CrdTransf3d* | getCopy (void) |
int | sendSelf (int cTag, Channel &theChannel) |
int | recvSelf (int cTag, Channel &theChannel, FEM_ObjectBroker &theBroker) |
void | Print (ostream &s, int flag=0) |
const Vector& | getPointGlobalCoordFromLocal (const Vector &localCoords) |
| functions used in post-processing only. More...
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const Vector& | getPointGlobalDisplFromBasic (double xi, const Vector &basicDisps) |
Constructor & Destructor Documentation
LinearCrdTransf3d::LinearCrdTransf3d (
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int tag,
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const Vector & vecInLocXZPlane )
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LinearCrdTransf3d::LinearCrdTransf3d (
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int tag,
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const Vector & vecInLocXZPlane,
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const Vector & rigJntOffsetI,
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const Vector & rigJntOffsetJ )
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LinearCrdTransf3d::LinearCrdTransf3d (
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)
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LinearCrdTransf3d::~LinearCrdTransf3d (
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)
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Member Function Documentation
void LinearCrdTransf3d::Print (
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ostream & s,
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int flag = 0 ) [virtual]
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A pure virtual function. The component is to output itself to the output stream {s}. The integer {flag} can be used to select just what should be output, by default
is passed.
Reimplemented from TaggedObject.
Definition at line 885 of file LinearCrdTransf3d.cpp. |
int LinearCrdTransf3d::commitState (
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void ) [virtual]
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const Vector & LinearCrdTransf3d::getBasicIncrDeltaDisp (
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void ) [virtual]
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const Vector & LinearCrdTransf3d::getBasicIncrDisp (
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void ) [virtual]
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const Vector & LinearCrdTransf3d::getBasicTrialDisp (
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void ) [virtual]
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CrdTransf3d * LinearCrdTransf3d::getCopy (
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void ) [virtual]
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double LinearCrdTransf3d::getDeformedLength (
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void ) [virtual]
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const Vector & LinearCrdTransf3d::getGlobalResistingForce (
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const Vector & basicForce,
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const Vector & uniformLoad ) [virtual]
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const Matrix & LinearCrdTransf3d::getGlobalStiffMatrix (
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const Matrix & basicStiff,
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const Vector & basicForce ) [virtual]
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double LinearCrdTransf3d::getInitialLength (
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void ) [virtual]
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const Vector & LinearCrdTransf3d::getPointGlobalCoordFromLocal (
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const Vector & localCoords ) [virtual]
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const Vector & LinearCrdTransf3d::getPointGlobalDisplFromBasic (
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double xi,
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const Vector & basicDisps ) [virtual]
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int LinearCrdTransf3d::initialize (
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Node * node1Pointer,
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Node * node2Pointer ) [virtual]
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This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to receive the data needed to be able to recreate itself in the new process after it has been sent through {theChannel}. If the object is an aggregation containing other objects, new objects of the correct type can be constructed using {theBroker}. To return
if successful or a
if not.
Reimplemented from MovableObject.
Definition at line 776 of file LinearCrdTransf3d.cpp. |
int LinearCrdTransf3d::revertToLastCommit (
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void ) [virtual]
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int LinearCrdTransf3d::revertToStart (
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void ) [virtual]
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int LinearCrdTransf3d::sendSelf (
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int cTag,
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Channel & theChannel ) [virtual]
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This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to send the data needed to be able to reproduce that object in a remote process. The object uses the methods provided by {theChannel} object to send the data to another channel at the remote actor, the address of the channel is set before this method is called. An object of similar type at the remote actor is invoked with a {receiveSelf()} to receive the data. Returns
if successful (successful in that the data got to the channel), or a
if no data was sent.
Reimplemented from MovableObject.
Definition at line 754 of file LinearCrdTransf3d.cpp. |
int LinearCrdTransf3d::update (
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void ) [virtual]
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The documentation for this class was generated from the following files:
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