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HardeningMaterial Class Reference#include <HardeningMaterial.h>
Inheritance diagram for HardeningMaterial::
List of all members.
Constructor & Destructor Documentation
HardeningMaterial::HardeningMaterial (
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int tag,
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double E,
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double sigmaY,
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double K,
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double H )
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HardeningMaterial::HardeningMaterial (
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)
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HardeningMaterial::~HardeningMaterial (
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Member Function Documentation
void HardeningMaterial::Print (
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ostream & s,
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int flag = 0 ) [virtual]
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A pure virtual function. The component is to output itself to the output stream {s}. The integer {flag} can be used to select just what should be output, by default
is passed.
Reimplemented from TaggedObject.
Definition at line 264 of file HardeningMaterial.cpp. |
int HardeningMaterial::commitState (
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void ) [virtual]
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double HardeningMaterial::getSecant (
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void ) [virtual]
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double HardeningMaterial::getStrain (
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void ) [virtual]
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double HardeningMaterial::getStress (
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void ) [virtual]
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double HardeningMaterial::getTangent (
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void ) [virtual]
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This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to receive the data needed to be able to recreate itself in the new process after it has been sent through {theChannel}. If the object is an aggregation containing other objects, new objects of the correct type can be constructed using {theBroker}. To return
if successful or a
if not.
Reimplemented from MovableObject.
Definition at line 232 of file HardeningMaterial.cpp. |
int HardeningMaterial::revertToLastCommit (
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void ) [virtual]
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int HardeningMaterial::revertToStart (
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void ) [virtual]
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int HardeningMaterial::sendSelf (
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int commitTag,
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Channel & theChannel ) [virtual]
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This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to send the data needed to be able to reproduce that object in a remote process. The object uses the methods provided by {theChannel} object to send the data to another channel at the remote actor, the address of the channel is set before this method is called. An object of similar type at the remote actor is invoked with a {receiveSelf()} to receive the data. Returns
if successful (successful in that the data got to the channel), or a
if no data was sent.
Reimplemented from MovableObject.
Definition at line 208 of file HardeningMaterial.cpp. |
int HardeningMaterial::setTrialStrain (
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double strain,
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double strainRate = 0.0 ) [virtual]
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The documentation for this class was generated from the following files:
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