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ElasticSection3d Class Reference

#include <ElasticSection3d.h>

Inheritance diagram for ElasticSection3d::

SectionForceDeformation Material TaggedObject MovableObject List of all members.

Public Methods

 ElasticSection3d (int tag, double E, double A, double Iz, double Iy, double G, double J)
 ElasticSection3d (int tag, double EA, double EIz, double EIy, double GJ)
 ElasticSection3d (void)
 ~ElasticSection3d (void)
int commitState (void)
int revertToLastCommit (void)
int revertToStart (void)
int setTrialSectionDeformation (const Vector &)
const VectorgetSectionDeformation (void)
const VectorgetStressResultant (void)
const MatrixgetSectionTangent (void)
const MatrixgetSectionFlexibility (void)
SectionForceDeformationgetCopy (void)
const IDgetType (void) const
int getOrder (void) const
int sendSelf (int commitTag, Channel &theChannel)
int recvSelf (int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker)
void Print (ostream &s, int flag=0)

Constructor & Destructor Documentation

ElasticSection3d::ElasticSection3d ( int tag,
double E,
double A,
double Iz,
double Iy,
double G,
double J )
 

Definition at line 63 of file ElasticSection3d.cpp.

ElasticSection3d::ElasticSection3d ( int tag,
double EA,
double EIz,
double EIy,
double GJ )
 

Definition at line 114 of file ElasticSection3d.cpp.

ElasticSection3d::ElasticSection3d ( void )
 

Definition at line 48 of file ElasticSection3d.cpp.

Referenced by getCopy().

ElasticSection3d::~ElasticSection3d ( void )
 

Definition at line 152 of file ElasticSection3d.cpp.


Member Function Documentation

void ElasticSection3d::Print ( ostream & s,
int flag = 0 ) [virtual]
 

A pure virtual function. The component is to output itself to the output stream {s}. The integer {flag} can be used to select just what should be output, by default is passed.

Reimplemented from TaggedObject.

Definition at line 322 of file ElasticSection3d.cpp.

int ElasticSection3d::commitState ( void ) [virtual]
 

Reimplemented from SectionForceDeformation.

Definition at line 158 of file ElasticSection3d.cpp.

SectionForceDeformation * ElasticSection3d::getCopy ( void ) [virtual]
 

Reimplemented from SectionForceDeformation.

Definition at line 235 of file ElasticSection3d.cpp.

int ElasticSection3d::getOrder ( void ) const [virtual]
 

Reimplemented from SectionForceDeformation.

Definition at line 253 of file ElasticSection3d.cpp.

const Vector & ElasticSection3d::getSectionDeformation ( void ) [virtual]
 

To return the section resisting forces, , at the current trial state.

Reimplemented from SectionForceDeformation.

Definition at line 190 of file ElasticSection3d.cpp.

const Matrix & ElasticSection3d::getSectionFlexibility ( void ) [virtual]
 

To return the section tangent stiffness matrix, , from the previous trialstate.

Reimplemented from SectionForceDeformation.

Definition at line 222 of file ElasticSection3d.cpp.

const Matrix & ElasticSection3d::getSectionTangent ( void ) [virtual]
 

To return the section tangent stiffness matrix, , at the current trial state.

Reimplemented from SectionForceDeformation.

Definition at line 209 of file ElasticSection3d.cpp.

const Vector & ElasticSection3d::getStressResultant ( void ) [virtual]
 

To return the section resisting forces, , from the previous trial state.

Reimplemented from SectionForceDeformation.

Definition at line 196 of file ElasticSection3d.cpp.

const ID & ElasticSection3d::getType ( void ) const [virtual]
 

Reimplemented from SectionForceDeformation.

Definition at line 247 of file ElasticSection3d.cpp.

int ElasticSection3d::recvSelf ( int commitTag,
Channel & theChannel,
FEM_ObjectBroker & theBroker ) [virtual]
 

This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to receive the data needed to be able to recreate itself in the new process after it has been sent through {theChannel}. If the object is an aggregation containing other objects, new objects of the correct type can be constructed using {theBroker}. To return if successful or a if not.

Reimplemented from MovableObject.

Definition at line 290 of file ElasticSection3d.cpp.

int ElasticSection3d::revertToLastCommit ( void ) [virtual]
 

Reimplemented from SectionForceDeformation.

Definition at line 166 of file ElasticSection3d.cpp.

int ElasticSection3d::revertToStart ( void ) [virtual]
 

Reimplemented from SectionForceDeformation.

Definition at line 174 of file ElasticSection3d.cpp.

int ElasticSection3d::sendSelf ( int commitTag,
Channel & theChannel ) [virtual]
 

This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to send the data needed to be able to reproduce that object in a remote process. The object uses the methods provided by {theChannel} object to send the data to another channel at the remote actor, the address of the channel is set before this method is called. An object of similar type at the remote actor is invoked with a {receiveSelf()} to receive the data. Returns if successful (successful in that the data got to the channel), or a if no data was sent.

Reimplemented from MovableObject.

Definition at line 259 of file ElasticSection3d.cpp.

int ElasticSection3d::setTrialSectionDeformation ( const Vector & def ) [virtual]
 

To return the trial section deformation vector, .

Reimplemented from SectionForceDeformation.

Definition at line 182 of file ElasticSection3d.cpp.


The documentation for this class was generated from the following files:
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