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ElasticSection2d Class Reference#include <ElasticSection2d.h>
Inheritance diagram for ElasticSection2d::
List of all members.
Constructor & Destructor Documentation
ElasticSection2d::ElasticSection2d (
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int tag,
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double E,
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double A,
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double I )
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ElasticSection2d::ElasticSection2d (
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int tag,
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double EA,
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double EI )
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ElasticSection2d::ElasticSection2d (
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void )
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ElasticSection2d::~ElasticSection2d (
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void )
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Member Function Documentation
void ElasticSection2d::Print (
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ostream & s,
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int flag = 0 ) [virtual]
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A pure virtual function. The component is to output itself to the output stream {s}. The integer {flag} can be used to select just what should be output, by default
is passed.
Reimplemented from TaggedObject.
Definition at line 274 of file ElasticSection2d.cpp. |
int ElasticSection2d::commitState (
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void ) [virtual]
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int ElasticSection2d::getOrder (
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void ) const [virtual]
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const Vector & ElasticSection2d::getSectionDeformation (
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void ) [virtual]
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const Matrix & ElasticSection2d::getSectionFlexibility (
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void ) [virtual]
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const Matrix & ElasticSection2d::getSectionTangent (
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void ) [virtual]
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const Vector & ElasticSection2d::getStressResultant (
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void ) [virtual]
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const ID & ElasticSection2d::getType (
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void ) const [virtual]
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This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to receive the data needed to be able to recreate itself in the new process after it has been sent through {theChannel}. If the object is an aggregation containing other objects, new objects of the correct type can be constructed using {theBroker}. To return
if successful or a
if not.
Reimplemented from MovableObject.
Definition at line 247 of file ElasticSection2d.cpp. |
int ElasticSection2d::revertToLastCommit (
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void ) [virtual]
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int ElasticSection2d::revertToStart (
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void ) [virtual]
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int ElasticSection2d::sendSelf (
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int commitTag,
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Channel & theChannel ) [virtual]
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This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to send the data needed to be able to reproduce that object in a remote process. The object uses the methods provided by {theChannel} object to send the data to another channel at the remote actor, the address of the channel is set before this method is called. An object of similar type at the remote actor is invoked with a {receiveSelf()} to receive the data. Returns
if successful (successful in that the data got to the channel), or a
if no data was sent.
Reimplemented from MovableObject.
Definition at line 221 of file ElasticSection2d.cpp. |
int ElasticSection2d::setTrialSectionDeformation (
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const Vector & def ) [virtual]
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The documentation for this class was generated from the following files:
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