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ElasticBeam3d Class Reference#include <ElasticBeam3d.h>
Inheritance diagram for ElasticBeam3d::
List of all members.
Public Methods |
| ElasticBeam3d () |
| ElasticBeam3d (int tag, double A, double E, double G, double Jx, double Iy, double Iz, int Nd1, int Nd2, CrdTransf3d &theTransf, double rho=0.0) |
| ~ElasticBeam3d () |
int | getNumExternalNodes (void) const |
| methods dealing with nodes and number of external dof. More...
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const ID& | getExternalNodes (void) |
int | getNumDOF (void) |
void | setDomain (Domain *theDomain) |
int | commitState (void) |
| methods dealing with committed state and update. More...
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int | revertToLastCommit (void) |
int | revertToStart (void) |
const Matrix& | getTangentStiff (void) |
| damping and mass matrices. More...
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const Matrix& | getSecantStiff (void) |
const Matrix& | getDamp (void) |
const Matrix& | getMass (void) |
void | zeroLoad (void) |
| methods for returning and applying loads. More...
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int | addLoad (const Vector &load) |
int | addInertiaLoadToUnbalance (const Vector &accel) |
const Vector& | getResistingForce (void) |
const Vector& | getResistingForceIncInertia (void) |
int | sendSelf (int commitTag, Channel &theChannel) |
int | recvSelf (int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker) |
void | Print (ostream &s, int flag=0) |
int | displaySelf (Renderer &theViewer, int displayMode, float fact) |
| Method for visualisation, default does nothing. More...
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Response* | setResponse (char **argv, int argc, Information &info) |
| method for obtaining information specific to an element. More...
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int | getResponse (int responseID, Information &info) |
Constructor & Destructor Documentation
ElasticBeam3d::ElasticBeam3d (
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)
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ElasticBeam3d::ElasticBeam3d (
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int tag,
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double A,
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double E,
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double G,
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double Jx,
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double Iy,
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double Iz,
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int Nd1,
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int Nd2,
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CrdTransf3d & theTransf,
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double rho = 0.0 )
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ElasticBeam3d::~ElasticBeam3d (
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)
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Member Function Documentation
void ElasticBeam3d::Print (
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ostream & s,
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int flag = 0 ) [virtual]
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A pure virtual function. The component is to output itself to the output stream {s}. The integer {flag} can be used to select just what should be output, by default
is passed.
Reimplemented from TaggedObject.
Definition at line 447 of file ElasticBeam3d.cpp. |
int ElasticBeam3d::addInertiaLoadToUnbalance (
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const Vector & accel ) [virtual]
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int ElasticBeam3d::addLoad (
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const Vector & load ) [virtual]
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int ElasticBeam3d::commitState (
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void ) [virtual]
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int ElasticBeam3d::displaySelf (
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Renderer & theViewer,
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int displayMode,
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float fact ) [virtual]
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const Matrix & ElasticBeam3d::getDamp (
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void ) [virtual]
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To return the damping matrix. The element is to compute its damping matrix based on the original location of the nodes and the current trial response quantities at the nodes.
Reimplemented from Element.
Definition at line 199 of file ElasticBeam3d.cpp. |
const ID & ElasticBeam3d::getExternalNodes (
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void ) [virtual]
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To return an ID containing the tags of the external nodes for the element.
Reimplemented from Element.
Definition at line 91 of file ElasticBeam3d.cpp. |
const Matrix & ElasticBeam3d::getMass (
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void ) [virtual]
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To return the mass matrix. The element is to compute its mass matrix based on the original location of the nodes and the current trial response quantities at the nodes.
Reimplemented from Element.
Definition at line 207 of file ElasticBeam3d.cpp. |
int ElasticBeam3d::getNumDOF (
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void ) [virtual]
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To return the number of dof associated with the element. This should equal the sum of the dofs at each of the external nodes. To ensure this, each subclass can overwrite the DomainComponent classes {setDomain()} method.
Reimplemented from Element.
Definition at line 97 of file ElasticBeam3d.cpp. |
int ElasticBeam3d::getNumExternalNodes (
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void ) const [virtual]
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methods dealing with nodes and number of external dof.
Reimplemented from Element.
Definition at line 85 of file ElasticBeam3d.cpp. |
const Vector & ElasticBeam3d::getResistingForce (
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void ) [virtual]
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const Vector & ElasticBeam3d::getResistingForceIncInertia (
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void ) [virtual]
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int ElasticBeam3d::getResponse (
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int responseID,
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Information & info ) [virtual]
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const Matrix & ElasticBeam3d::getSecantStiff (
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void ) [virtual]
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To return the elements secant stiffness matrix. The element is to compute its stiffness matrix based on the original location of the nodes and the current trial displacement at the nodes. THIS SECANT MAY BE REMOVED.
Reimplemented from Element.
Definition at line 193 of file ElasticBeam3d.cpp. |
const Matrix & ElasticBeam3d::getTangentStiff (
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void ) [virtual]
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This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to receive the data needed to be able to recreate itself in the new process after it has been sent through {theChannel}. If the object is an aggregation containing other objects, new objects of the correct type can be constructed using {theBroker}. To return
if successful or a
if not.
Reimplemented from MovableObject.
Definition at line 384 of file ElasticBeam3d.cpp. |
int ElasticBeam3d::revertToLastCommit (
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void ) [virtual]
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The element is to set it's current state to the last committed state. To return
if sucessfull, a negative number if not.
Reimplemented from Element.
Definition at line 148 of file ElasticBeam3d.cpp. |
int ElasticBeam3d::revertToStart (
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void ) [virtual]
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The element is to set it's current state to the state it was at before the analysis started. To return
if sucessfull, a negative number if not.
Reimplemented from Element.
Definition at line 154 of file ElasticBeam3d.cpp. |
int ElasticBeam3d::sendSelf (
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int commitTag,
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Channel & theChannel ) [virtual]
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This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to send the data needed to be able to reproduce that object in a remote process. The object uses the methods provided by {theChannel} object to send the data to another channel at the remote actor, the address of the channel is set before this method is called. An object of similar type at the remote actor is invoked with a {receiveSelf()} to receive the data. Returns
if successful (successful in that the data got to the channel), or a
if no data was sent.
Reimplemented from MovableObject.
Definition at line 336 of file ElasticBeam3d.cpp. |
void ElasticBeam3d::setDomain (
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Domain * theDomain ) [virtual]
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Sets the encompassing domain of the component to that given by {theDomain}. This method is invoked by {theDomain} when the component is being added to the domain, in an {addDomain..} invocation (see interface for Domain).
Reimplemented from DomainComponent.
Definition at line 103 of file ElasticBeam3d.cpp. |
Response * ElasticBeam3d::setResponse (
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char ** argv,
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int argc,
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Information & info ) [virtual]
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void ElasticBeam3d::zeroLoad (
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void ) [virtual]
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The documentation for this class was generated from the following files:
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