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DispBeamColumn3d Class Reference

#include <DispBeamColumn3d.h>

Inheritance diagram for DispBeamColumn3d::

Element DomainComponent TaggedObject MovableObject List of all members.

Public Methods

 DispBeamColumn3d (int tag, int nd1, int nd2, int numSections, SectionForceDeformation &s, CrdTransf3d &coordTransf, double rho=0.0)
 DispBeamColumn3d ()
virtual ~DispBeamColumn3d ()
int getNumExternalNodes (void) const
 methods dealing with nodes and number of external dof. More...

const IDgetExternalNodes (void)
int getNumDOF (void)
void setDomain (Domain *theDomain)
int commitState (void)
 public methods to set the state of the element. More...

int revertToLastCommit (void)
int revertToStart (void)
int update (void)
 public methods to obtain stiffness, mass, damping and residual information. More...

const MatrixgetTangentStiff (void)
 damping and mass matrices. More...

const MatrixgetSecantStiff (void)
const MatrixgetDamp (void)
const MatrixgetMass (void)
void zeroLoad ()
 methods for returning and applying loads. More...

int addLoad (const Vector &addLoad)
int addInertiaLoadToUnbalance (const Vector &accel)
const VectorgetResistingForce (void)
const VectorgetResistingForceIncInertia (void)
int sendSelf (int commitTag, Channel &theChannel)
 public methods for element output. More...

int recvSelf (int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker)
int displaySelf (Renderer &theViewer, int displayMode, float fact)
 Method for visualisation, default does nothing. More...

void Print (ostream &s, int flag=0)
Response* setResponse (char **argv, int argc, Information &eleInfo)
 method for obtaining information specific to an element. More...

int getResponse (int responseID, Information &eleInfo)

Constructor & Destructor Documentation

DispBeamColumn3d::DispBeamColumn3d ( int tag,
int nd1,
int nd2,
int numSections,
SectionForceDeformation & s,
CrdTransf3d & coordTransf,
double rho = 0.0 )
 

Definition at line 52 of file DispBeamColumn3d.cpp.

DispBeamColumn3d::DispBeamColumn3d ( )
 

Definition at line 88 of file DispBeamColumn3d.cpp.

DispBeamColumn3d::~DispBeamColumn3d ( ) [virtual]
 

Definition at line 96 of file DispBeamColumn3d.cpp.


Member Function Documentation

void DispBeamColumn3d::Print ( ostream & s,
int flag = 0 ) [virtual]
 

A pure virtual function. The component is to output itself to the output stream {s}. The integer {flag} can be used to select just what should be output, by default is passed.

Reimplemented from TaggedObject.

Definition at line 561 of file DispBeamColumn3d.cpp.

int DispBeamColumn3d::addInertiaLoadToUnbalance ( const Vector & accel ) [virtual]
 

Reimplemented from Element.

Definition at line 437 of file DispBeamColumn3d.cpp.

int DispBeamColumn3d::addLoad ( const Vector & addLoad ) [virtual]
 

Reimplemented from Element.

Definition at line 422 of file DispBeamColumn3d.cpp.

int DispBeamColumn3d::commitState ( void ) [virtual]
 

public methods to set the state of the element.

Reimplemented from Element.

Definition at line 175 of file DispBeamColumn3d.cpp.

int DispBeamColumn3d::displaySelf ( Renderer & theViewer,
int displayMode,
float fact ) [virtual]
 

Method for visualisation, default does nothing.

Reimplemented from DomainComponent.

Definition at line 571 of file DispBeamColumn3d.cpp.

const Matrix & DispBeamColumn3d::getDamp ( void ) [virtual]
 

To return the damping matrix. The element is to compute its damping matrix based on the original location of the nodes and the current trial response quantities at the nodes.

Reimplemented from Element.

Definition at line 391 of file DispBeamColumn3d.cpp.

const ID & DispBeamColumn3d::getExternalNodes ( void ) [virtual]
 

To return an ID containing the tags of the external nodes for the element.

Reimplemented from Element.

Definition at line 115 of file DispBeamColumn3d.cpp.

const Matrix & DispBeamColumn3d::getMass ( void ) [virtual]
 

To return the mass matrix. The element is to compute its mass matrix based on the original location of the nodes and the current trial response quantities at the nodes.

Reimplemented from Element.

Definition at line 399 of file DispBeamColumn3d.cpp.

int DispBeamColumn3d::getNumDOF ( void ) [virtual]
 

To return the number of dof associated with the element. This should equal the sum of the dofs at each of the external nodes. To ensure this, each subclass can overwrite the DomainComponent classes {setDomain()} method.

Reimplemented from Element.

Definition at line 121 of file DispBeamColumn3d.cpp.

int DispBeamColumn3d::getNumExternalNodes ( void ) const [virtual]
 

methods dealing with nodes and number of external dof.

Reimplemented from Element.

Definition at line 109 of file DispBeamColumn3d.cpp.

const Vector & DispBeamColumn3d::getResistingForce ( void ) [virtual]
 

Reimplemented from Element.

Definition at line 468 of file DispBeamColumn3d.cpp.

Referenced by getResistingForceIncInertia().

const Vector & DispBeamColumn3d::getResistingForceIncInertia ( void ) [virtual]
 

Reimplemented from Element.

Definition at line 523 of file DispBeamColumn3d.cpp.

int DispBeamColumn3d::getResponse ( int responseID,
Information & eleInfo ) [virtual]
 

Reimplemented from Element.

Definition at line 621 of file DispBeamColumn3d.cpp.

const Matrix & DispBeamColumn3d::getSecantStiff ( void ) [virtual]
 

To return the elements secant stiffness matrix. The element is to compute its stiffness matrix based on the original location of the nodes and the current trial displacement at the nodes. THIS SECANT MAY BE REMOVED.

Reimplemented from Element.

Definition at line 385 of file DispBeamColumn3d.cpp.

const Matrix & DispBeamColumn3d::getTangentStiff ( void ) [virtual]
 

damping and mass matrices.

Reimplemented from Element.

Definition at line 266 of file DispBeamColumn3d.cpp.

Referenced by getSecantStiff().

int DispBeamColumn3d::recvSelf ( int commitTag,
Channel & theChannel,
FEM_ObjectBroker & theBroker ) [virtual]
 

This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to receive the data needed to be able to recreate itself in the new process after it has been sent through {theChannel}. If the object is an aggregation containing other objects, new objects of the correct type can be constructed using {theBroker}. To return if successful or a if not.

Reimplemented from MovableObject.

Definition at line 554 of file DispBeamColumn3d.cpp.

int DispBeamColumn3d::revertToLastCommit ( void ) [virtual]
 

The element is to set it's current state to the last committed state. To return if sucessfull, a negative number if not.

Reimplemented from Element.

Definition at line 189 of file DispBeamColumn3d.cpp.

int DispBeamColumn3d::revertToStart ( void ) [virtual]
 

The element is to set it's current state to the state it was at before the analysis started. To return if sucessfull, a negative number if not.

Reimplemented from Element.

Definition at line 203 of file DispBeamColumn3d.cpp.

int DispBeamColumn3d::sendSelf ( int commitTag,
Channel & theChannel ) [virtual]
 

public methods for element output.

Reimplemented from MovableObject.

Definition at line 548 of file DispBeamColumn3d.cpp.

void DispBeamColumn3d::setDomain ( Domain * theDomain ) [virtual]
 

Sets the encompassing domain of the component to that given by {theDomain}. This method is invoked by {theDomain} when the component is being added to the domain, in an {addDomain..} invocation (see interface for Domain).

Reimplemented from DomainComponent.

Definition at line 127 of file DispBeamColumn3d.cpp.

Response * DispBeamColumn3d::setResponse ( char ** argv,
int argc,
Information & eleInfo ) [virtual]
 

method for obtaining information specific to an element.

Reimplemented from Element.

Definition at line 593 of file DispBeamColumn3d.cpp.

int DispBeamColumn3d::update ( void ) [virtual]
 

public methods to obtain stiffness, mass, damping and residual information.

Reimplemented from Element.

Definition at line 217 of file DispBeamColumn3d.cpp.

Referenced by setDomain().

void DispBeamColumn3d::zeroLoad ( void ) [virtual]
 

methods for returning and applying loads.

Reimplemented from Element.

Definition at line 414 of file DispBeamColumn3d.cpp.


The documentation for this class was generated from the following files:
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