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DispBeamColumn2d Class Reference#include <DispBeamColumn2d.h>
Inheritance diagram for DispBeamColumn2d::
List of all members.
Public Methods |
| DispBeamColumn2d (int tag, int nd1, int nd2, int numSections, SectionForceDeformation &s, CrdTransf2d &coordTransf, double rho=0.0) |
| DispBeamColumn2d () |
virtual | ~DispBeamColumn2d () |
int | getNumExternalNodes (void) const |
| methods dealing with nodes and number of external dof. More...
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const ID& | getExternalNodes (void) |
int | getNumDOF (void) |
void | setDomain (Domain *theDomain) |
int | commitState (void) |
| public methods to set the state of the element. More...
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int | revertToLastCommit (void) |
int | revertToStart (void) |
int | update (void) |
| public methods to obtain stiffness, mass, damping and residual information. More...
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const Matrix& | getTangentStiff (void) |
| damping and mass matrices. More...
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const Matrix& | getSecantStiff (void) |
const Matrix& | getDamp (void) |
const Matrix& | getMass (void) |
void | zeroLoad () |
| methods for returning and applying loads. More...
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int | addLoad (const Vector &addLoad) |
int | addInertiaLoadToUnbalance (const Vector &accel) |
const Vector& | getResistingForce (void) |
const Vector& | getResistingForceIncInertia (void) |
int | sendSelf (int commitTag, Channel &theChannel) |
| public methods for element output. More...
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int | recvSelf (int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker) |
int | displaySelf (Renderer &theViewer, int displayMode, float fact) |
| Method for visualisation, default does nothing. More...
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void | Print (ostream &s, int flag=0) |
Response* | setResponse (char **argv, int argc, Information &eleInfo) |
| method for obtaining information specific to an element. More...
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int | getResponse (int responseID, Information &eleInfo) |
Constructor & Destructor Documentation
DispBeamColumn2d::DispBeamColumn2d (
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)
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DispBeamColumn2d::~DispBeamColumn2d (
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) [virtual]
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Member Function Documentation
void DispBeamColumn2d::Print (
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ostream & s,
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int flag = 0 ) [virtual]
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A pure virtual function. The component is to output itself to the output stream {s}. The integer {flag} can be used to select just what should be output, by default
is passed.
Reimplemented from TaggedObject.
Definition at line 540 of file DispBeamColumn2d.cpp. |
int DispBeamColumn2d::addInertiaLoadToUnbalance (
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const Vector & accel ) [virtual]
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int DispBeamColumn2d::addLoad (
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const Vector & addLoad ) [virtual]
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int DispBeamColumn2d::commitState (
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void ) [virtual]
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int DispBeamColumn2d::displaySelf (
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Renderer & theViewer,
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int displayMode,
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float fact ) [virtual]
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const Matrix & DispBeamColumn2d::getDamp (
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void ) [virtual]
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To return the damping matrix. The element is to compute its damping matrix based on the original location of the nodes and the current trial response quantities at the nodes.
Reimplemented from Element.
Definition at line 361 of file DispBeamColumn2d.cpp. |
const ID & DispBeamColumn2d::getExternalNodes (
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void ) [virtual]
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const Matrix & DispBeamColumn2d::getMass (
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void ) [virtual]
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To return the mass matrix. The element is to compute its mass matrix based on the original location of the nodes and the current trial response quantities at the nodes.
Reimplemented from Element.
Definition at line 369 of file DispBeamColumn2d.cpp. |
int DispBeamColumn2d::getNumDOF (
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void ) [virtual]
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To return the number of dof associated with the element. This should equal the sum of the dofs at each of the external nodes. To ensure this, each subclass can overwrite the DomainComponent classes {setDomain()} method.
Reimplemented from Element.
Definition at line 121 of file DispBeamColumn2d.cpp. |
int DispBeamColumn2d::getNumExternalNodes (
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void ) const [virtual]
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const Vector & DispBeamColumn2d::getResistingForce (
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void ) [virtual]
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const Vector & DispBeamColumn2d::getResistingForceIncInertia (
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void ) [virtual]
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int DispBeamColumn2d::getResponse (
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int responseID,
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Information & eleInfo ) [virtual]
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const Matrix & DispBeamColumn2d::getSecantStiff (
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void ) [virtual]
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To return the elements secant stiffness matrix. The element is to compute its stiffness matrix based on the original location of the nodes and the current trial displacement at the nodes. THIS SECANT MAY BE REMOVED.
Reimplemented from Element.
Definition at line 355 of file DispBeamColumn2d.cpp. |
const Matrix & DispBeamColumn2d::getTangentStiff (
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void ) [virtual]
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This is a pure virtual method, one must be written for each instantiable subclass of MovableObject. Each object has to receive the data needed to be able to recreate itself in the new process after it has been sent through {theChannel}. If the object is an aggregation containing other objects, new objects of the correct type can be constructed using {theBroker}. To return
if successful or a
if not.
Reimplemented from MovableObject.
Definition at line 533 of file DispBeamColumn2d.cpp. |
int DispBeamColumn2d::revertToLastCommit (
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void ) [virtual]
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The element is to set it's current state to the last committed state. To return
if sucessfull, a negative number if not.
Reimplemented from Element.
Definition at line 189 of file DispBeamColumn2d.cpp. |
int DispBeamColumn2d::revertToStart (
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void ) [virtual]
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The element is to set it's current state to the state it was at before the analysis started. To return
if sucessfull, a negative number if not.
Reimplemented from Element.
Definition at line 203 of file DispBeamColumn2d.cpp. |
int DispBeamColumn2d::sendSelf (
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int commitTag,
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Channel & theChannel ) [virtual]
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void DispBeamColumn2d::setDomain (
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Domain * theDomain ) [virtual]
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Sets the encompassing domain of the component to that given by {theDomain}. This method is invoked by {theDomain} when the component is being added to the domain, in an {addDomain..} invocation (see interface for Domain).
Reimplemented from DomainComponent.
Definition at line 127 of file DispBeamColumn2d.cpp. |
Response * DispBeamColumn2d::setResponse (
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char ** argv,
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int argc,
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Information & eleInfo ) [virtual]
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int DispBeamColumn2d::update (
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void ) [virtual]
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void DispBeamColumn2d::zeroLoad (
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void ) [virtual]
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The documentation for this class was generated from the following files:
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