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Quadrilateral Patch Command

This command is used to construct a Patch object with a quadrilateral shape. The geometry of the patch is defined by four vertices: I J K L, as illustrated in the Figure. The coordinates of each of the four vertices is specified in sequence -- counter-clockwise.

patch quad $matTag $numSubdivIJ $numSubdivJK $yI $zI $yJ $zJ $yK $zK $yL $zL

$matTag

material integer tag of the previously-defined UniaxialMaterial object used to represent the stress-strain for the area of the fiber

$numSubdivIJ

number of subdivisions (fibers) in the IJ direction.

$numSubdivJK

number of subdivisions (fibers) in the JK direction.

$yI

$zI

y & z-coordinates of vertex I (local coordinate system)

$yJ

$zJ

y & z-coordinates of vertex J (local coordinate system)

$yK

$zK

y & z-coordinates of vertex K (local coordinate system)

$yL

$zL

y & z-coordinates of vertex L (local coordinate system)

NOTE: in 2D bending is about the local z-axis

EXAMPLE:

patch quad $coreMatTag 8 8 -$b -$h $b -$h $b $h -$b $h; # define core patch with 8 subdivisions within a rectange of width 2b and depth 2h

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