LagrangeDOF_Group is a subclass of DOF_Group. It is used to introduce the lagrange multipliers associated with single and multi-point constraints into the system of equation.s}
LagrangeDOF_Group is a subclass of DOF_Group. It is used to introduce the lagrange multipliers associated with single and multi-point constraints into the system of equation.
s}
LagrangeDOF_Group(int tag, MP_Constraint &mpPtr) virtual ~LagrangeDOF_Group() virtual const Matrix& getTangent(Integrator *theIntegrator) virtual const Vector& getUnbalance(Integrator *theIntegrator) virtual const Vector& getCommittedDisp(void) virtual const Vector& getCommittedVel(void) virtual const Vector& getCommittedAccel(void) virtual void setNodeDisp(const Vector &u) virtual void setNodeVel(const Vector &udot) virtual void setNodeAccel(const Vector &udotdot) virtual void incrNodeDisp(const Vector &u) virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual ~LagrangeDOF_Group() virtual const Matrix& getTangent(Integrator *theIntegrator) virtual const Vector& getUnbalance(Integrator *theIntegrator) virtual const Vector& getCommittedDisp(void) virtual const Vector& getCommittedVel(void) virtual const Vector& getCommittedAccel(void) virtual void setNodeDisp(const Vector &u) virtual void setNodeVel(const Vector &udot) virtual void setNodeAccel(const Vector &udotdot) virtual void incrNodeDisp(const Vector &u) virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual const Matrix& getTangent(Integrator *theIntegrator) virtual const Vector& getUnbalance(Integrator *theIntegrator) virtual const Vector& getCommittedDisp(void) virtual const Vector& getCommittedVel(void) virtual const Vector& getCommittedAccel(void) virtual void setNodeDisp(const Vector &u) virtual void setNodeVel(const Vector &udot) virtual void setNodeAccel(const Vector &udotdot) virtual void incrNodeDisp(const Vector &u) virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual const Vector& getUnbalance(Integrator *theIntegrator) virtual const Vector& getCommittedDisp(void) virtual const Vector& getCommittedVel(void) virtual const Vector& getCommittedAccel(void) virtual void setNodeDisp(const Vector &u) virtual void setNodeVel(const Vector &udot) virtual void setNodeAccel(const Vector &udotdot) virtual void incrNodeDisp(const Vector &u) virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual const Vector& getCommittedDisp(void) virtual const Vector& getCommittedVel(void) virtual const Vector& getCommittedAccel(void) virtual void setNodeDisp(const Vector &u) virtual void setNodeVel(const Vector &udot) virtual void setNodeAccel(const Vector &udotdot) virtual void incrNodeDisp(const Vector &u) virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual const Vector& getCommittedVel(void) virtual const Vector& getCommittedAccel(void) virtual void setNodeDisp(const Vector &u) virtual void setNodeVel(const Vector &udot) virtual void setNodeAccel(const Vector &udotdot) virtual void incrNodeDisp(const Vector &u) virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual const Vector& getCommittedAccel(void) virtual void setNodeDisp(const Vector &u) virtual void setNodeVel(const Vector &udot) virtual void setNodeAccel(const Vector &udotdot) virtual void incrNodeDisp(const Vector &u) virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void setNodeDisp(const Vector &u) virtual void setNodeVel(const Vector &udot) virtual void setNodeAccel(const Vector &udotdot) virtual void incrNodeDisp(const Vector &u) virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void setNodeVel(const Vector &udot) virtual void setNodeAccel(const Vector &udotdot) virtual void incrNodeDisp(const Vector &u) virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void setNodeAccel(const Vector &udotdot) virtual void incrNodeDisp(const Vector &u) virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void incrNodeDisp(const Vector &u) virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void incrNodeVel(const Vector &udot) virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void incrNodeAccel(const Vector &udotdot) virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void zeroTangent(void) virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void addMtoTang(double fact = 1.0) virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void zeroUnbalance(void) virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void addPtoUnbalance(double fact = 1.0) virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void addPIncInertiaToUnbalance(double fact = 1.0) virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
virtual void addM_Force(const Vector &Udotdot, double fact = 1.0)
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