Rev 1118 |
Blame |
Compare with Previous |
Last modification |
View Log
| RSS feed
// Kinematic2D02.h
//
//////////////////////////////////////////////////////////////////////
#if !defined KINEMATIC2D02_H
#define KINEMATIC2D02_H
#include "BkStressLimSurface2D.h"
#include "NullPlasticMaterial.h"
//class YieldSurface_BC;
class Kinematic2D02 : public BkStressLimSurface2D
{
public:
Kinematic2D02(int tag, double min_iso_factor,
YieldSurface_BC &lim_surface,
PlasticHardeningMaterial &kpx,
PlasticHardeningMaterial &kpy,
int algo, double resfact, double appfact, double dir);
virtual ~Kinematic2D02();
// virtual int displaySelf(Renderer &theViewer, int displayMode, float fact);
virtual void Print(OPS_Stream &s, int flag =0);
virtual YS_Evolution *getCopy(void);
static NullPlasticMaterial nullMat;
};
#endif